![how to convert maxwell render materials for export how to convert maxwell render materials for export](http://2.bp.blogspot.com/_S57BC5oDY9s/Se0S9dstkyI/AAAAAAAAAnY/YQwqUktJ7NE/s400/TransparentMaterial01.gif)
- #How to convert maxwell render materials for export generator#
- #How to convert maxwell render materials for export full#
UV Channel = 0, a map that is applied to the longitudinal dimension of each fiber, to define different colors along the fiber, from root to tip.Maxwell Render recognizes two UV channels: In most situations you may need to define the color of the fur/hair using maps. Additionally you have great control over the texturing both along the strand length and across the roots (see below).
![how to convert maxwell render materials for export how to convert maxwell render materials for export](https://blog.ranchcomputing.com/assets/randomuv.png)
A metallic material mixed with a diffuse one can also work well.
![how to convert maxwell render materials for export how to convert maxwell render materials for export](https://blog.corona-renderer.com/wp-content/uploads/2021/08/Corona-Converter-within-each-material.png)
Because most of the realistic look of the hair comes from the accurate shading of Maxwell Render, a simple Maxwell material is usually enough, for example composed of two BSDFs: one to indicate the color of the fur/hair, and another to add certain shininess. To get the maximum control over the look you have to apply a Maxwell Material to the fur/hair. The less hair segments, the smaller the RAM consumption (as it involves less point information), but render time will increase for longer hair.For shorter hair, increasing the segments beyond a certain value will not decrease the render time anymore and instead only increase the RAM usage unnecessarily. The more hair segments, the larger the RAM consumption, but the render will be faster if the hair is longer (as the bounding box of each segment can follow the hair shape more precisely, reducing unnecessary bounding boxes intersections).In general terms, keep in mind these rules: The number of segments of each fiber can affect the render performance.
#How to convert maxwell render materials for export full#
Maxwell renders the fur/hair with full global illumination, and all other realistic lighting effects, providing a very natural look.Īnimal fur rendered with the MaxwellHair extension Hair segments You can setup the fur/hair by using density maps, and adjusting the root radius and tip radius, as well as frizz, kink or other styling effects, depending on the capabilities of your fur/hair generator. Generating fur using Shave&Haircut in Maya
#How to convert maxwell render materials for export generator#
It reads the fibers provided by a fur/hair generator (like Shave&Haircut, Maya Hair, Ornatrix, Softimage Hair, etc) and allows them to be rendered by Maxwell Render. It is important to note that MaxwellHair.mxx is not a fur/hair generator. The MaxwellHair.mxx is located on the extensions subfolder, inside the Maxwell application folder, and must be there to allow Maxwell rendering fibers. Skipping the need of converting millions of fibers into triangles allows you to save a huge amount of space in memory, and reduces the size of the scene files, saving space in disk and transfer time. Maxwell Render uses the MaxwellHair.mxx procedural primitive to be able to read fur and hair fibers (generated by Shave&Haircut, Maya Hair, Ornatrix, etc) and render them without the need to convert the fibers into triangles.